Hey Guys! I finally decided to stop lurking around and start my own little thread ;)This one will be a post apocalyptic theatre scene. I will go for a couple of still renderings first, maybe a even short camera ride. I might eventually put the scene into Unreal Engine 4. The architecture itself will be heavily influenced…
Hey everyone. This is my first proper post in this area. Just got laid off my current job and am adding more environment modeling to my portfolio. Spent a long time at work doing 2D, kinda want to shift into 3D more again. First off is a piece I'm pounding away at and hope to finish shortly as my current setup has very few…
Hello! I'm a senior in a game art and design B.S. program and working on modular assets for my senior project / portfolio. I posted here a few months ago and had a bit of a wake up call as to my skill level and process. My work still has a long way to go and I'm absolutely grateful for any feedback you can give me on it.…
Hello everyone!As pretty much every year I took part in the Global Game Jam this year.We built a nice little pirate game and had lots of fun - it's always amazing to see what can be achieved in just 48 hours. First of all, the team:Valentin Klink: Programminghttp://klinkcode.com/ Kerstin Arnold: Particles and FX…
Hi, I am looking for a 3D artist for Retool. About Retool Retool is a puzzle game about hacking into computers to rewire outputs of electronics. The game will be set on a dark alien world in the 22nd century. The electronics will be based alien technology and each level will be set inside an alien building. The goal of…
Hey everyone, As the title says we're looking for both environment and character artists. Knowledge of Max/Maya and Photoshop with experience working on MMOs or consoles is preferred. Reply to this thread or send me a PM. Thanks. Edit - Wanted to throw out some more info It's a paid full-time on-site position so relocation…
I wanted to have an environment in my portfolio , so I started thinking at what I could do and actually enjoy it . So while looking in my Steam Library I found Skyrim and remembered how much I enjoyed playing it and how old the actual game is and I thought I could recreate a scene from the game with some newer graphics and…
So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…
Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
I have always found it really difficult to unwrap objects with lots of complex interconnected hard surfaces. I was just wondering how everyone else goes about doing this. I have attached an image that shows the kind of problem I am talking about. With a model like this I may not always be able to take a modular approach,…