Hello!
I'm a senior in a game art and design B.S. program and working on modular assets for my senior project / portfolio. I posted here a few months ago and had a bit of a wake up call as to my skill level and process. My work still has a long way to go and I'm absolutely grateful for any feedback you can give me on it.
More than anything I hope to improve my workflow and process. When I last posted I had always built the diffuse texture first but, thanks to walkonsky and dpadam450, I found out starting with the normal is much better. I also started working with Substance Designer and I fell in love with the program.
I have images of several assets for my project and Marmoset turnarounds I posted on Vimeo. Any feedback, criticism, or advice on my workflow is greatly appreciated. I have a long way to go and so little time to get there. Thanks a bunch!
Vimeo Turns:
http://vimeo.com/71797005http://vimeo.com/71797111http://vimeo.com/71797112http://vimeo.com/71797114http://vimeo.com/71797115
Replies
Also, looking at the stone texture base. That should only be a few polys. The flat surface should just be two right angle triangles. Too many polys.
I'm also gonna embed some of my asset images/turn-arounds that I attached at first like a dumbass.
Thanks a bunch and I'd much appreciate anymore feedback you or anyone can offer!