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Post apocalyptic environment ( Final year university) WIP

So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. 

Its currently a work in progress, most if not all high polys are done. Im currently in the process of baking,  setting up the scene,  creating textures, lighting and material setups in UE4

Any advise will be greatly welcomed as are criticisms. Im here to learn. Im not a pro by any means, but i have learned a lot of useful techniques and skills through my journey on this project. 


The bull i modelled is for a portfolio piece, im been marked on also.

Thank you all greatly. Its nice to be on Polycount. Best wishes - Philip.

Bull retopped and in scene now, messing around with colour pallet. Liking it quite vibrant.

Created some modular buildings to hide the sky box from all angles, still unsure on lighting.
























I will over this next coming days be checking and updating this post!.
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