Just a thought Kanga, have you used the Zmodeler Brush (or is that what you are referring to as the model brush) to flip the individual polys? I'm not in front of my comp at the mo, but could you flip the entire model intially to view the flipped polys, and then use the Zmodeler Brush to flip the single polys and then flip…
Hey All, I've been working on this gun model for a short while now and have reached a wall, I was hoping to get some reviews on my progress thus far and any help would be much appropriated. Thus far I have been focusing on the silhouette of the gun more-so than worrying about chamfering the edges, I figure before I move…
Hey everyone I'm a mapper from doom 3: Phobos. We are currently looking for modelers to make map probs for our new areas. Our other modelerr is working on charecters so he doesnt have time to work on both. We are looking for a guy that can design, model and texture probs like, doors, crates and other map stuff. We just…
This is where I come to be inspired and imagine what I can eventually become -- a much better artist. I've been using Maya 2009 Unlimited on my laptop [windows xp] for 1/2 a year now. When I smooth some objects my laptop struggles pretty bag with them. Like a rail model [rifle foregrip] I saw someone else do I pretty much…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi Folks, This is New Horizon, from The Dark Mod for Doom 3. We have based our mod on the Classic Thief series, mainly Thief 1 and 2 as they are by far the best of the series. For those who don't know, we are taking a slightly different approach with this mod. We are not making a campaign, what we are doing is putting all…
I want to make some of my models in-game resolution which means I should re-topo, create UVs, bake normals, and then texture. I'm slightly familiar with texturing for in-game resolution, however I feel I need to know more and have specific questions in regards to this process. I want my characters posed. Should I re-topo…
Hello Everyone, I've made a few posts on Polycount before and got some great feedback for some characters I did. I made a ton of progress through that process so I wanted to share my portfolio as well. I'm really interested in heading into the games industry and I do love 3D modeling, I do have skills in other areas but…
This is a work in progress, any comments would be appreciated :) [ame=" https://www.youtube.com/watch?v=0q55F0fDd6I"]2013 Modeling Reel - Tyler Green - YouTube[/ame]
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…