Hey everyone
I'm a mapper from doom 3: Phobos. We are currently looking for modelers to make map probs for our new areas. Our other modelerr is working on charecters so he doesnt have time to work on both.
We are looking for a guy that can design, model and texture probs like, doors, crates and other map stuff.
We just made a new major update so we thought it would be time to try and find some new people to speed things up a bit. Episode 1 is almost done. Episode 2 and 3 is on the way, but all we need is you!
What is Doom 3: Phobos?
Doom 3: Phobos is a 3 episode project which continues the story in Doom 3. It is set in between Doom 3 and its expansion pack, Resurrection of Evil. Doom 3: Phobos will feature more variation than the original 2004 game, and will bring back more of the traits that made the original Dooms successful. It is a very exciting project to work on and we are pleased to be making this update. You can read more about the project in the story and features sections.
Don't miss out.
Go to our website, for more screenshots and information.
PS. We're also looking for other new members!
Replies
We are still looking for modelers to help us out finish this, so hopefully this update will enqourage some of you to apply
www.tfuture.org/phobos
And we are still looking for modelers to join our team
www.tfuture.org/phobos
I'm one of the leaders for the mod. Thanks for your interest.
Sorry for being a bit late to respond. I suppose this thread isn't watched too often by us. We're discussing it on the team right now. I'll get back to you ASAP.
Yeah, I'd say it's id software's fault, since they made that model. But I know it can be fixed easily by the person animating it. (in this case, me) Just that it didn't occur to me when I made the stance that I actually could. Silly me.