Well I have tried uninstalling and reinstalling quixel and that didn't work. NDO opens fine but one day ddo just decided not to work. If anyone knows what I could do then that would be really appreciated. The photoshop version I am using is CS5.
I've looked through the threads on this forum but havent found a solution that works. The crazy part is that SUITE worked great a couple months ago, and I havent changed anything about this computer really. http://puu.sh/h68uH/a6e3f5ce6b.png Tried the new stability patch tried running as admin Tried reinstalling SUITE…
Hey everyone. I've followed hundreds of threads on Polycount ans seen some amazing work but this is the first start i've made on posting my own work. I think i've always been a bit unsure of my capability. Hopefully crit will improve my work :)
Hello, im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py Problem is: The mesh is right loaded (seeing in 3Do correcktly) ID map isn't in the right Position (see Screenshot) What i Try: Exported to Single…
I've been trying DDO for a while and so far it works pretty well. But now I created a project using 512x1024 maps and it stretched everything out to square 1024x1024 in the project.
I've been working on this AK-47 for a few hours now, and most of the work is done, but I don't know what else I can add at the moment, can you offer me any suggestions or critiques about what to do next. If so I'd be very grateful. Renders: Wire Frame Renders: Bear in mind, this is only my third model, the Polygon count is…
Hey there everyone! my name is Jordan and I'm a new member here at polycount :) I'm a 3D modeler from Israel and recently I've been working on a female model and I've got to a point where I feel kind of stuck and I would love to get some new perspective and critique about my model thanks to any replyers in advance :)
I was wondering if there's a way to preview the curvature map that DDO generates. I'm looking to replicate the same exact steps DDO follows to create this map but I've been unable to achieve the same result so far. I've already tried using the cavity/curvature map converter in NDO but the result still isn't the same as…
Hi guys! First time posting my work. Here some of my sculpts that i did recently : Here some busts I made in ZB for pratice, I made them from a sphere in 2h max. And finally, I'm working on this bust right now. I would like to do a sculpt and a render more realistic than the others to step out of my comfort zone :
It's my second time trying to make a custom paint skin, there's still some work to do but I hope I got the theme right at least. No fancy preview images yet, no idea how to produce 'em. Texture file ATM: Hope you guys like what I have for now. Hopefully I'll manage to improve this skin over the next couple of days.