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IN PROGRESS: ID Map not right on UV

Hello,

im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py

Problem is:

The mesh is right loaded (seeing in 3Do correcktly)
ID map isn't in the right Position (see Screenshot)



6a329e-1426159038.jpg

What i Try:

Exported to Single Objekts (more Parts)
Chancing UV map in Diffrent stiles and Positions


I Dont know what is wrong...

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