Hello,
im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py
Problem is:
The mesh is right loaded (seeing in 3Do correcktly)
ID map isn't in the right Position (see Screenshot)
What i Try:
Exported to Single Objekts (more Parts)
Chancing UV map in Diffrent stiles and Positions
I Dont know what is wrong...
Replies
id + obj Triangulated
http://www.file-upload.net/download-10435984/textur_test.rar.html