Hey Guys, So I've been developing this character in Mudbox. Export it an an FBX and have a play with it in 3dsmax, just to get a sense of rendering and rigging. Next day i do the same and continue to work on it it. Then this happens, I don't know whats going on but the textures on the diffuse have seemed to have gone a…
Im trying to render to texture my my high tire to a low one, but the treads on the maps looks as if its overlapping and I cannot figure out why. Ive tried using local,world and screen, but nothing works. Its on the outer part of the tread. I uploaded an image to photobucket, but was to big to put in here so I added the URL…
hey guys, i'm trying to figure out how to make transitions like in this screenshot (from The Last of Us: Left Behind) they control their debris and decay so well! i am frankly clueless as to how to go about this. im fairly certain A is two seperate meshes, but B and C? i have no clue. a plane with an alpha texture? some…
Thanks for checking us out, we're in need of a few game ready objects modeled and textured: * Button * Toggle * Knob * Switch We will pay out $5 CAD for each asset over paypal, or if you live in Canada we can e-money transfer. We should expect to be around the same quality as:…
Which one is better Mudbox or the latest version of Blender (2.81 or 2.8)? In this case i mean solely for the reasons of 3D painting a 3D model from (photo) textures. (I do NOT mean painting a stylized character using only colors).? Which is better speedwise and feature wise...? AFAIK at this stage it should be blender,…
Hi everyone, I am currently looking for 2 custom 3d models with a similar polygon count and texture work to latter-era source engine titles for an amateur source film maker project. Feel free to PM for any more needed details on model specifications and/or payment, and thank you for your time.
Hi there, im new to 3d too, saw this thread and got some questions :) Making the low poly version is because it's easier to texture? OR can he just use the highpoly model? Other question, when you say make a low poly version and bake the normals does that mean that you transfer the detail of the highpoly onto textures and…
Hey everyone i just finished this litle alien bugg and i got a question, the collors you see under the shadow such as the purple/redish/blueish collor is made with lights, now my question is, is there a way to make these collor effects with warping collor texture or something, i cant find a proper tutorial that explanes…
all week long, i have been trying to create normals of bricks using textures i made. its impossible. I then tried to see if i would replicate from other peoples made normal maps. all the results from NDO2, Crazymap, Knald comes out shitty. I'm losing my mind here ppl. someone help how do ppl create good normals from…
So lets say, you use photogrammetry/scanning of a "flat" (ground) surfaces like ehm.. ground :-), or a brick wall etc. - somewhat "flat" surfaces. You want to make them tilable - ALL the maps (diffuse, normal, displacement etc.) What programs to use to make the process of making them tileable as EASY and as fast as…