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how would you handle transitions in floor textures like this?

hey guys,
i'm trying to figure out how to make transitions like in this screenshot
(from The Last of Us: Left Behind)
they control their debris and decay so well! i am frankly clueless as to how to go about this.

PWhOogN.jpg
QfB14tV.jpg

im fairly certain A is two seperate meshes, but B and C? i have no clue.
a plane with an alpha texture?
some kind of funky thing i don't know about?
just looking for advice and opinions, thanks.
:)

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