hey guys,
i'm trying to figure out how to make transitions like in this screenshot
(from The Last of Us: Left Behind)
they control their debris and decay so well! i am frankly clueless as to how to go about this.
![PWhOogN.jpg](http://i.imgur.com/PWhOogN.jpg)
![QfB14tV.jpg](http://i.imgur.com/QfB14tV.jpg)
im fairly certain A is two seperate meshes, but B and C? i have no clue.
a plane with an alpha texture?
some kind of funky thing i don't know about?
just looking for advice and opinions, thanks.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
It could have been painted or even ray traced depending on the editor. It could also be manually placed decals. There's always a few ways to skin a cat.
http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending
http://www.gamasutra.com/blogs/AndreyMishkinis/20130716/196339/Advanced_Terrain_Texture_Splatting.php