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FBX import to 3DSMAX gone wrong - Textures gone wild

Hey Guys,

So I've been developing this character in Mudbox. Export it an an FBX and have a play with it in 3dsmax, just to get a sense of rendering and rigging. Next day i do the same and continue to work on it it. Then this happens, I don't know whats going on but the textures on the diffuse have seemed to have gone a little crazy, There's no more detail and all the colour's have darkened immensely

Any Idea on how to fix this? Its doing my head in .

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