A bit of an update. The viewport driver I was currently using is the newly introduced "Nitrous (Direct 3D)". I'm not exactly sure if it's just a renamed Direct 3D, or they actually modified their Nitrous to support DirectX and stuff. In any case, when I switched to the usual Nitrous, selection seems to be working fine.…
I'm looking to have a render that may be something similar to Clams Casino's new music videos: https://www.youtube.com/watch?v=sWeG68lNcVA (although probably not as complex as this) I have a particular object/image in mind that I want to be modelled, so that it ends up looking like a very large/epic object floating in…
I am looking for a small hand full of artists that are willing to work on a project. Right now the project is just a blank slate. Mainly due to the fact I am not a 2d or 3d artist. Who is needed; 2d Artist(s) 3d Artist(s) Concept Artist(s) Animator(s) Musician(s) Sound Effects Engineer(s) Programmer(s) This is going to be…
I'm awfully new to the 3D Scene, just coming out of high school. I'm in course to learn these things through a local college, but I can't help to have many curiosities about this whole thing before starting. Two topics; one of the two, what can be my learning ground before going to college? Any program is fine by me,…
Hey guys, I'm currently using 3DS Max(used to use Maya) and am contemplating switching to Modo. I really like some of Max's functions and features(the amount of modifiers available, the non-destructiveness of the stack, being able to rotate out of the locked orthographic views without having to switch camera etc) but there…
Hello fellow artists, I'm having some problems with the 3Ds Max o Zbrush work flow and would greatly appreciate the help. 1. What's the best way to bring a low poly object into Zbrush that you are going to further subD in Zbrush? I haven't found much success using the crease function in Zbrush, as it would crease things I…
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A few months ago I decided to create my first game. I’ve been a 3D generalist artist for a while now and have had interest in learning what it takes to create and launch a game on mobile. I wanted to keep it as simple as possible to make sure I finish the project. In the past I have had issues with scope of game…
While going over a lesson in my Lighting/Texturing class, my teacher was going over how the HeightField utility in Maya can be used to get a general gauge of how a displacement map will look before actually rendering out an image. He went on to say that while it works with 2D textures, it doesn't work with 3D textures.…
Hi all, I am a 3D artist from London and have experience with some prestigious devs such as Mind Candy and Future Games of London, as well as other indie developers. I'm currently looking to work with more like minded and dedicated developers. My site is currently more character focused but I am also on the lookout for…