I'm awfully new to the 3D Scene, just coming out of high school. I'm in course to learn these things through a local college, but I can't help to have many curiosities about this whole thing before starting.
Two topics; one of the two, what can be my learning ground before going to college?
Any program is fine by me, especially ones I have free access to like Blender. Now, how the heck would I learn to flex what is in my mind? (Modeling, textures, architecture-- the creation basics)
Two, the topic in the title. I watched an animation made by someone on Blender, and I noticed through their behind-the-scenes video is that they did not need to model much, but when they switched to a texture view, the model looked like it had more poly counts than at first!
Can some textures imitate or create an illusion that there is a far more sense of 3d depth when applied to an object?