It may just be boys talk. Teams back then will have been far more homogeneous than nowadays with less of an age range, far more of a gender imbalance and so on. So if you were one of the boys you would have fit right in and probably preferred that high-fivin' bitch-slapping style of communicating and working (late-)…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Hello! My name is Sâmara Lígia and I'm a Brazilian artist. I've been a freelancer for a couple of years, and have a passion for making characters and illustrations.I have a variety of background and experience, besides a good eye for shapes and colors. Hope you consider me and see my portfolio! My portfolio is…
Hey guys, I tried messeging teddybergsman about this with no response so i am hoping someone else whos smart can can help me out with this. Seems like a matter of a project setting or something simple i'm missing. Thanks in advance! Problem: When i am using Gun metal black 01 smart material the resulted edge wear i get is…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
Hi, I used to do rigging and skinning in 3ds Max 2012 and was able to get everything working the way I wanted. But I haven't done rigging and skinning for a long time and I am now using 3ds max 2019. Now when I try to skin my model to my skeleton, I get unexpected deformations. Back when I wanted to skin solid pieces, E.G…
I'm able to get the cut and comb brushes "working"(bout as good as they ever will in in Maya: Xgen). But even if I max the size of the density brush, it doesn't register at all. I've tried playing around with the other settings as well. The tool settings, and even deleted, and made a new sculpt layer. Hit the edit button,…
So I want to render a scene in Quixel Suite (3DO). Within this scene is a tree which obviously has branches which are made up of many planes with a transparent texture assigned to it. I have absolutely no issues achieving this effect in both Maya and Marmoset (Images attached). However I'm getting some problems with…
Hi! I recently started learning marvelous designer, and I'm already got stuck on basic controls. I can't for the life of me figure out how to drag and select multiple objects in 3d view! It says right here in the manual: But no matter what I try, it doesn't work. Selection rectangle doesn't appear. I can only click on…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…