Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc,…
coming togheter nicely! I think the shape and silhouette of the sideview is what could use some work. i would try get him into a more dynamic pose. As suggested, get some angle on the belt, tighten it up so you get a bit of an arc on his back. Pull the legs back a bit and add som mass to his lower legs here's a quick ´n…
I got the chance to take hundreds of reference photos of vehicles and planes I have to model for the army . And to finally test the technique, I made some series with different exposure time. I think they show well what this technique is good for and where its useless. The first one is a mowag piranha (also used by the us…
Hi Polycount! Since this my first post on this forum, i shall introduce myself! I'm a 2nd year student at Teesside University doing the BA (Hons) Computer Games Art course and I'm in the process of putting up an online portfolio ready for placements. I have a fairly common name (I think) - Andrew Bell. I have read all…
I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
hey, thanks for the comments and crits. im glad to hear them about the textures...one of those things that ive just been staring at so long that im not sure what else to do haha...yea I think I will go back in and push the values on the pieces...maybe Ill just bake the lights in...the punk space girl im waiting for some…
Hey guys Im just working on some enviromental assets for my reel and was wondering what the rules generally are for minor enviromental objects. What I mean by minor is things taht jsut add to the detail rather than have an influence on game play....like im modelling 3 bin bags full of rubbish,all various shapes and…
Hey guys, I stopped updating my sculpting thread as I wanted to try and get my iphone game finished - its built in unity and I had pretty much no experience of modeling / texturing / rigging before so its been a hell of a learning experience I'd really love some feedback on the meshes as well as the textures, I'm pretty…
Conifer trees are pretty neat, not too easy to make though. your approach at the moment is not going to work very well when it comes to volume. you need to think bigger, bigger textures with bigger branches, bigger planes. when it comes to textures for a tree like this I would say go out and take photos of branches against…
Hi everyone. I'm going to be moving around in the near future so I need a laptop solution for my 3d work. I bought a Lenovo some time ago and it was great but I am looking for a new one. Things I'm looking for. - Works with high poly meshes in zbrush - Good performance with Maya, 3ds max and the likes. - And also to be…