Hello everyone. I was told that there are some 3D developers from published games that frequent these forums and I'm hoping to get in touch with some of them in particular, but any help at all that I can get would be appreciated in catching one big thief, but also others that I come across, and hopefully also find a person…
PromodeX or PMX is the standalone version of the Quake 3 mod Challenge Promode Arena. We're a well-established group with the gameplay in late alpha, with player models and weapons on the way and now need texture artists so the mappers can decorate the world. Our gameplay is fast and highly competitive, a tweaked Promode…
Hello. I like to texture my models in explode, to be able to see better each element. But once in a while I would like to see all of them together. I wanted to achieve this by selecting "Project configuration" and changing my low poly model (same geo, uvs etc. just diffrent position of elements) but after that, some…
i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of). I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions. Included below my early testings and the…
3rd year Game Design student, looking for a possibility to complete my internship remotely (~1 month). Environment, modeling or texturing positions would be best, but I'll consider all offers. Can be unpaid. Email: samuelhip96@gmail.com Discord: samuelhip#5766 Programs i use frequently: - Maya/C4D - Substance…
Hey guys, I've looked at a bunch of tutorials about creating tiling textures in zBrush. However whenever I try and make one, there are seams, because while I sculpt I warp the edges accidentally. I can't think of a way to fix this other than cleaning up in photoshop...Hope that makes sense. Basically if there were some way…
Eastern Europe based art outsourcing company is looking for new projects. Services we provide are: - modeling of high- and low-poly assets - texturing - detailing in Zbrush or Mudbox and normal mapping - skinning and animation. Packages we use are: 3dMax, Maya, Lightwave, Zbrush/Mudbox, Photoshop, Deep Paint Flexible…
Hello, My name is Daiana Fowler. I am a 3d artist currently available for work. I have experience creating PBR and hand-painted textures. I am skilled in creating high and low poly models, sculpting and baking maps. I work with Maya, Substance Painter, Substance Designer, and Photoshop. I have experience importing the…
We at Inigmas Studios are looking to expand onto our small work-from-home studio, the ideal candidate must have an understanding of hand-painted 3d art, specifically with vibrant, fun, and wonky flare. We hugely exaggerate shapes and colors to truly bring our art to life, showing exaggerating in a thick-to-thin nature. You…