Hey guys, I've looked at a bunch of tutorials about creating tiling textures in zBrush. However whenever I try and make one, there are seams, because while I sculpt I warp the edges accidentally. I can't think of a way to fix this other than cleaning up in photoshop...Hope that makes sense.
Basically if there were some way to make it so the edges of my plane don't get sculpted in the x-axis and y-axis, then the edges would stay flat and I wouldnt get seams.
Any help would be great!
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You can also go into the Transforms palette and change the modifiers to turn off those axis