Hello everybody! B) I posted my past work here finished, but now I want to share with you all the stages of development :) In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am…
Hey guys, I'm trying to start Suite 2 but whenever I try to use NDo or DDO, I input my Mesh, Maps and hit start but can't get past 3Do starting up. It'll open but my mesh wont be there and looking at task manager there appears to be an alert window that isn't coming up. I can close the window through TM but 3Do then…
Hey everyone, I've been doing characters for games for a few years and I feel like I've hit a bit of a wall in terms of my growth. I'm definitely a lot farther then when I started but there's still that bit in the back of your mind that says its not good enough yet. So, in order to try and get to that next level I would…
I'm currently in school for computer science. I'd like to start working with the MaxSDK. I've taken several classes in C++, java, and C. Now that I've taken those classes, I'd like to apply what I've learned. I started using the max wizard template set up for V.S. Express. Once everything is set up it gives me all the…
Hey everyone, just starting my digital sketchbook here. I am a Portuguese 3D artist who happens to be a complete sucker for stone sculpting (and other organic stuff) so, you'll probably be seeing a lot more of that kind of work here. I am trying to improve my hard-surface modelling/texturing though, I swear! :poly004: All…
Hey! I'll start from introducing myself shortly. I started my adventures with "3d" by making some models for Secon Life few years ago (based on "sculptmaps"). I've been working with "real" poly modeling since october 2011, when Second Life started supporting mesh import. Since that time, I decided to go with my hobby…
So I've recently watched Simon Fuchs' Military Radio Game Prop Tutorial Series because i was sick of starting a project and then immediately getting lost, unsure of where to go, jumping back and forth in steps and just plain clowning. I wanted to see, from start to finish, the pipeline expectations of a professionally made…
I feel like I'm definitely getting better at making decent topology / retopo'ing, but I do keep having trouble getting my main bands of the mesh to line up. I always seem to be stretching my polys too far or having too many of them to match up. As you can see with my helmet, I started with the edges around the eyes and…
Hey polycount i hope you all are well, After finishing university in Hatfield i had been busy moving to Dusseldorf in Germany so i did not really get the chance to start up my own work thread, but now things have started to settle down i plan to keep the thread updated on any personal projects i work on as a way to get…
Hi! A couple of days a aggo, I really wanted too learn how make characters, mainly since I only do Hardsurface models... And I thought that I would make a "cartoonich" style, and maybe try some HandPainting. I would start with a Concept, and go from there... My problem was that I went allitle too far out from my own…