This is a project which was assinged to me at work, the project is a 3d hogans alley for police training purposes, i want to make it look nice but frankly i cant get too wild on details due to time and the fact its for police training. but that doesnt mean i cant but a little quality in it,so far all of the building ive…
Hello Polycount, I've taken on the daunting task (to me at least) of recreating the Dwemer observatory from Morrowind for the Skywind project. For anyone who played Morrowind, this is a recreation of the environments found in locations like Heaven's Gallery in Arkngthand. One of the concept artists (RomanDubina) made an…
Introduction: Hello, my goal for this project is to make a fantasy/medieval tavern Goals: Finish models in a timely manner Make models usable in multiple buildings Get Faster with hand-painted textures Improve Lighting Make a Portfolio Piece Plan of Action: Gather References Basic Block-out Create Modular Models…
I've played around alot with creating complex objects in Max and basic texturing and want to move up into using mudbox for sculpting. Having never used normal maps, I'm curious as to how they're created and the limitations of creating them which leads me to ask this: I am wanting to create a modular victorian road with a…
Hey, I'm the TD for my third year short film group and we are doing a story based around having knitted characters. In one point of the plot progression, one of the main character (who is knitted) starts to unravel. So basically I have to design a mesh and a rig that allows for the character to be animated normally and to…
For my grad-level Environmental Art for Games class we chose a piece of concept art to build from start to finish over the duration of the semester. I chose this lovely piece from Destiny. I chose it not necessarily to get a job at Bungie (though that would be neat), but because it contained all the forms that I want to…
Next up are the cracks! I took apart the references and analyzed the different appearances of cracks. I decided to modularize the details into 4 variants for the brick cracks and one for grout cracks. I can probably reuse most of the graph, but I will create different masks, varieties through level node and also…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
HI all, So I’ve been having issues using Cinema 4d recently, throughout the day I will experience black screen crashes where my computer will reboot while using the software. I’m using Redshift. It happens randomly, mainly while I'm using the render viewer, but also happens when I'm just animating in the viewport. I’ve had…
hey alex, you asked for feedback so here it comes: red - the grout between the bricks is visible even in very dark places, like its emmisive or something. maybe your normal is too strong. green - i see some normal issues here, not the normalmap but the mesh normals seem to be too soft. light blue - no fence will be…