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Student Game Environment Project

For my grad-level Environmental Art for Games class we chose a piece of concept art to build from start to finish over the duration of the semester. I chose this lovely piece from Destiny. I chose it not necessarily to get a job at Bungie (though that would be neat), but because it contained all the forms that I want to explore in this project. I wanted to create something that had both organic and inorganic elements, and this piece has a fair bit of both. I plan to build the inorganic parts in Maya, and try my hand at ZBrush for the organic parts.

Destiny-Concept-Art-8-1024x564.jpeg


Here is a material breakdown for the piece. I figured there are a few "hero" pieces and the rest can be created by using modular kits, specifically the non-curved box parts.

destinybreakdown-1024x564.png

I also created a floorplan and an elevation side view.

floorplan-1024x750.jpg

I plan on rendering the piece in Unreal 4, with all textures being hand-painted (my specialty). I'm particularly excited about doing the texturing and lighting for this scene, and for more practice with zBrush. Comments and questions are most welcome!

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