If you could just post what poly count you are aiming for because as of now it seems that you have way to many polys for the skirt. Also everything is to linear, you need to define the curve of the spine. It would be easier to create a less dense mesh first and add on the details later. Use the angular character structure…
Maybe make people raise their hands if they have an important question (let them type it out or something) so you can finish your sentence, then see who's got a question read it and see if it's important or not. Or tell the person to remind you later on in the process. (I also asked some questions that would probably have…
Welcome Polycount, to the wonderful world of Bots. Where have you been? The rest of the internet forums have been waiting for you to join them. ONE OF US ONE OF US How it works is.. They make account. Then they later change their original post or make followup with spam websites. Or. They later change their online…
Hey everyone! So I am starting this new environment based on Krishna Bai Temple in Mahabaleshwar in India. I think it's a good reference to understand the modular workflow, use of deals etc. I started with basic block out of the scene. Everything is pretty much modular like pillars, archs on top of pillars, the walls. The…
I have been trying to emulate the look of chipped slate roof tiles. They look like this, in real life: I suspect the answer lies mostly in slope blurs set to min. So far I've tried blending together various different slope blurs of different intensities with slightly different perlin noises as the input, but I'm having a…
Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…
1: Open photoshop and draw some damn shapes. 2: Make things a little interesting... 3: Copy and paste everything and paste it into a new alpha layer. 4: Press and hold ctrl and click on the alpha layer so it is selected like so. 5: Click the paths tab and click "Make work path" from the drop list. 6: Go to…
Hello all, Long story short. Going in to the Facebook realm for the third time and were using an avatar system. Were making avatars/animation in 3ds max and exporting sprite sheets, then converting that into a swf. We'll be doing a "paper-doll" system to monetize different outfits. Ok, my question: Is it better to have a…
Hi guys, I'm trying to do a simple texturing in DDO. I added DDO's preview mesh (existed in installed directory) and added its relevant AO map. Then I chose Vray sRGB as profile because I'm gonna render it using Vray and 3ds max. In order to get an identical result with 3DO's PBR renderer, I decided to export each layered…
Hello everybody, I am posting this question here after inquiring on Answerhub and Facebook. Unfortunately I have not had any suggestions about this subject, and it's been bugging me throughout many months of development. My question involves applying (instanced) materials to existing objects. I wish to drop a large variety…