Hey everyone!
So I am starting this new environment based on Krishna Bai Temple in Mahabaleshwar in India.
I think it's a good reference to understand the modular workflow, use of deals etc.
I started with basic block out of the scene.
Everything is pretty much modular like
pillars,
archs on top of pillars, the
walls.
The floors are just single mesh, which will be later broken up in chunks as per modular needs.
I am planning to use some
Megascans textures as base and later texture it up a bit more for specific Modular elements.
I am working on this for 3 to 4 hours almost daily after work and on weekends.
Everything is modeled in Maya.
Next steps will be to start the sculpting of a pillar
Replies
Will be downloading some Megascans rock surfaces and later blending them in substance painter for rock texture.
My workflow till now
Sculpt all high and mid frequency detail
Decimitate and UV
I have some smart materials setup in substance painter. It uses some textures of Megascans material.
Import it in UE4.
All the small frequency details like cracks and moss, I am planning to do it with Decals.
Pretty satisfied with the direction in which its going right now..
Plenty of stuff to add!
Gave 1st pass of texture for Archs and updated some textures of pillars. Will breakdown repetition with custom decals.
Been progressing on this slowly on this!
Have to really fasten up the process now
Any crits welcome!
Pretty happy with the preview quality bake.
I also replaced the blockout textures with more refined version on stairs
Finally the weekend is here so I can work more on this scene!
As usual, any crtis welcome
How do you plan on doing the moss may I ask? Through decals or vertex painting maybe? just curios for my own sake