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[Tutorial] Paths to 3ds max

interpolator
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DEElekgolo interpolator
1: Open photoshop and draw some damn shapes.

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2: Make things a little interesting...

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3: Copy and paste everything and paste it into a new alpha layer.

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4: Press and hold ctrl and click on the alpha layer so it is selected like so.

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5: Click the paths tab and click "Make work path" from the drop list.

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6: Go to file>export>paths to illustrator and save the .ai file anywhere you can remember.

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7: Open 3ds max and go to file>import. And select the .ai file we recently selected

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8: The import options are pretty strait forward here.

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9: And now we have the paths in 3ds max as splines that can be extruded, and used when modeling.

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10: Be creative!

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