1: Open photoshop and draw some damn shapes.
2: Make things a little interesting...
3: Copy and paste everything and paste it into a new alpha layer.
4: Press and hold ctrl and click on the alpha layer so it is selected like so.
5: Click the paths tab and click "Make work path" from the drop list.
6: Go to file>export>paths to illustrator and save the .ai file anywhere you can remember.
7: Open 3ds max and go to file>import. And select the .ai file we recently selected
8: The import options are pretty strait forward here.
9: And now we have the paths in 3ds max as splines that can be extruded, and used when modeling.
10: Be creative!
Replies
great tut anyway
http://boards.polycount.net/showthread.php?t=36177
You can rearrange that thread if you like to consolidate it all into 1 post, I'm sure a mod will edit the main post for you if you did
Works just as well in Maya, although the default option sets the scale to zero.
Nice tutorial DEElekgolo!
Perna, here's a pic of the control points.