I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO. In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the…
Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…
The only way I know of how to make seems are along edges and vertices. But is there a way to create "custom" seams between faces without adding geometry to create ID color maps for texturing purposes? Hopefully the question makes sense. For example, left is the default geometry, right is where I would like to add a seam…
Quixel 1.8 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\Master Quixel 2.0 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\ID Preset that's why ID Preset was blank - None (Default) on 2.0 but theres a problem here, when i load my saved preset with this quickfix, no materials on it and when…
Does anyone know of a way to select all connected polys with the same material ID or smoothing group? Would be a pretty cool scripts I reckon. I'd attempt to script it myself but that's way beyond my limited scripting skills. Maybe one of the Maxscript wizards out there can have a go at it?
"Drawing For Product Designers" by Kevin Henry http://www.laurenceking.com/en/drawing-for-product-designers/ I've read the Scott Robertson books on drawing and rendering and they're really good but the info can be overwhelming. I think this book by Kevin Henry does a better job providing context, the "whys". It has step by…
I'm currently resinstalling the 1.8 evaluation version (does this include the stability patch?) so I'll be testing again but .. * create a simple texture layer * edit the mask - the dynamask panel opens. * Expand the Material ID drop down and edit the blur, contrast, brightness and tightness .. note thier values. * Press…
As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…
Job Description Technical Animator
(Rigging Artist) Visual Purple is
looking Technical Animator, who is adept at rigging complex hard surface and
organic characters and props for full-time on-site work at our Boise, Idaho
office. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level…
Or can you write all relevant keywords down so I can google them and create my own little doc? Like I know Distance Field, Global Illumination, Cascadian.