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[Full Time - Boise, ID] Hard Surface Character Artist - Visual Purple

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Job Description

Hard Surface Character Artist

Visual Purple is looking Hard Surface Character Artist, who is adept at creating complex robotic and hard surface characters for Unreal Engine 4/Games.

The ideal candidate would have experience working with the Unreal Engine 4 and expert level proficiency in Maya or Modo. The successful candidate will have experience working on a wide range of subject matter and have a solid understanding and grasp of the game art pipeline as it pertains to character creation for VR games.

Position Responsibilities:

  • Work from concepts creating Hard Surface characters for use in Real Time VR game applications.
  • Work closely with Producers, directors, Leads, and other departments to create high quality and game ready assets.
  • Provide a point of contact between rigging and animation.
  • Pursue new methods and techniques to raise the bay in character quality and streamline workflows.
  • Passion for gaming!

Required Skills:

  • 2+ year’s experience creating characters in a professional (non-academic) setting
  • A character portfolio that demonstrates an understanding of human anatomy, thoughtful topology and a photo-realistic art style.
  • Ability to create characters quickly and to a high standard of quality.
  • Proficient understanding of proper skin deformation of soft organic characters as well as hybrid characters composed of hard surface and soft surface components.
  • Experience creating and preparing characters for Epic’s Unreal Game engine and the rigging and animation pipelines.
  • Strong understanding of facial topology as it pertains to the rigging and animation pipeline.
  • Experience with version control systems and working as part of an established pipeline and asset repository.
  • Must be a team player capable of working as part of both small and large teams on complex and deadline driven projects.
  • Must be able to pass a background check and drug test.
  • Must be a U.S. Citizen.

Desired Skills:

  • Autodesk Maya or Modo
  • Experience creating both hard surface and hybrid hard surface/organic characters.
  • Unreal Engine 4
  • At least two years of professional (non academic) experience with at least one delivered project.

 

Position Type:

Full-time – on-site

Due to the current COVID pandemic the successful candidate will be allowed to work remote for the near future but will be expected and willing to relocate and work on-site in Boise, Idaho.

This position is only available for citizens of the United States and due to the secure and confidential nature of these projects, outsourcing and subcontracting are not available and will not be considered at this time.

Must be able to pass a government background check and be able to obtain and hold government security clearances. For more information about this please view: https://www.state.gov/m/ds/clearances/c10978.htm

While we love hiring recent graduates and entry level positions, this is a high skilled and experienced position need for Visual Purple. Students, recent Graduates, and individuals with no professional experience will not be considered for this position and should not apply.

Platform:

iOS, PC, Android, VR

Please apply by emailing your current resume, a link to your demo reel or website with examples of game ready rigging work, along with a detailed reel breakdown to careers@visualpurple.com with the title "POLYCOUNT: Hard Surface Character Artist"

Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our games. Replicating ‘real world’ experiences and creative game design, resulting in cost effective custom solutions for our clients.

We are a small studio of passionate gamers that love to play and create games. If you love getting to contribute to every aspect of game design and the opportunity to grow and learn, this is the team for you.

Visual Purple, Inc. is an equal opportunity employer.

http://www.visualpurple.com/

Job Type: Full-time


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