1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]
As the titles says, Basically I'm looking for a solution akin to this http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal…
Hi all, this is a project I'm working on at university. It's my first full hardsurface project, being a character artist traditionally. Any critiques and feedback welcome.
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
This is my first time posting here! I've decided to get some high poly practice so I've selected (with permission from the artist) this image from Josh Kao: Here is a quick block out. After taking these screen grabs I've spotted a few proportional problems, but I'll correct those as I go.
I'm testing out some ideas for workflow in UE5. Heres my first test so far. I'm using baked inverted cavity (curvature) and AO on the zbrush highpoly to drive materials in unreal engine with world aligned textures. No low poly and no uv maps which is fun! Very exciting to have UE5 to play with. This runs at about a almost…