As the titles says,
Basically I'm looking for a solution akin to this
http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal level (ei; you can bake them into Morph Targets, etc later on) with the user being able to dictate the soft bodies, hard ones and which mesh pushes how much or what kind of rigidity it has.
Anyone has ideas? Even light weight solutions are welcome for me at this point.
Replies
https://forums.autodesk.com/t5/3ds-max-forum/pushlimited-mcg-deform-geometry/td-p/6865567
@Eric: True, will have to keep this solution in mind I think when using non MCG versions of Max.
Cheers peeps, much appreciated for the solutions!