Hi Polycount-Community :) I have finally created an active account after hiding in the shadows and admiring all your awesome and inspiring work from afar. At the moment I am a student in Germany and on my way to become an environment artist. This is going to be my first proper and satisfying 3D environment portfolio piece.…
Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…
AAAAADRIAAAN!!! Had to say it ^^ I have started work on a new Unreal scene after completing 3 years at the University of Derby studying Computer games modelling and animation (great course ;) But due to skipping between both environment and character work my portfolio is lacking a scene. So what better idea than go for a…
so yet Another environment, again extremely modular (next time I'll do a more natural environment:P) The scene setting is heavily inspired by The village from the Movie Waterworld. Which is settled in a world consisting only out of water, this village is floating around on sea and shows a lot of features unique to this…
Im new to Marmoset, or I should say the last time I used it was back in 2014. Either things have changed or I cannot remember, but I have no idea how to move a light around a scene. I watched one of Marmosets tutorials, and the guy drops an omni light into his scene and begins moving it around like it is no big deal. I on…
@itsmadman - thanks for the critique. I was thinking about putting the second scene first, but I was not sure which one was better. @Chrisradsby - Everything in this reel I created 100%. In the game scene, I felt like including my other maps and objects would be uninteresting and would only serve to make my demo reel…
Hi All, I've been working on a group of city scenes for a few months now and I wanted to show them off. The scenes were created for in-game use, generally low poly with normal maps and spec. Most of the textures are 512x512. The Cars are about 8K polys including fully functional doors, modeled in engine, and removable…
Hi everybody what's crackin? After building the Vickers MG, I decided with the help of some people on here to push my self and try and improve on some of my weaknesses. So I will be making an Abandoned Mine Scene in UE4. In this project I really want to get my head around modelling/sculpting organics. Getting a good grip…
Hey all, I am a Games Art second year at the University of Hertfordshire and I received a hard surface assignment earlier this week. I need to re-create a scene / corner from a film or game using UDK. I have chosen to re-create Ropeburn's Office from Mirrors Edge and this is the stage I am at so far. I have a mood board of…