Hi everybody what's crackin? After building the Vickers MG, I decided with the help of some people on here to push my self and try and improve on some of my weaknesses.
So I will be making an Abandoned Mine Scene in UE4.
In this project I really want to get my head around modelling/sculpting organics. Getting a good grip on Substance Designer and learning how to light and lay out a scene in UE4.
Below is some really early stuff. Just a block out and minecart at the very early stages of texturing. As always I'm very keen for feedback as I truck along and update this post.
Shitty Blockout wooo