For everyone who has been following this series, Kings Harem Part 3 - Capturing the Human Soul, is now available! for full details - visit www.gumroad.com/adamator trailer - https://www.youtube.com/watch?v=6pd1-Ls0Xxw&list=UUf-cfRJyxATGTgWGiFkFUWA
Hi Guys, I've recently noticed that in the showcase trailer for Marmoset 3, it shows rain effects. I was wondering if the staff would be releasing any tutorials on how to export particle systems from Cinema4D/Maya/3DsMax etc any time soon so that we could use this software to its full potential. Or perhaps are you planning…
In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!…
Hey all. Couple of questions. 1- Is it possible to export a BSP from Unreal ED 3 into another package? I've tried exporting brushes as OBJs but the resulting file is empty. The option to export is there but it doesn't seem to work. 2- Lets say you block in a simple level mesh in a 3D app like max or maya. Is it possible to…
Hi guys I want to make a game for UDK close to Temple Run,and I am trying to create a system where I have different "parts" of the game where when you reach the end of one part another gets picked from a bunch randomly and gets positioned in the front. Anyone can help me with this?…
Hey guys, I'm sure all or most of you have seen this concept before. The following images (and video) are from an environment that I created for my final year project at university which was based on a mixture of the concept above and the game 'Fable 3' by Lionhead Studios. Hope you guys like it! Bowerstone Industrial…
it is in the hands of zi germans now: http://news.softpedia.com/news/Jagged-Alliance-3-Rights-Secured-Game-Coming-in-2011-137058.shtml please, let us hope, they will prove the worth of the phrase "fine german industry" the last developer who was doing it in 3d sucked SO bad, but i have a good feeling about this one.
Hey guys, I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive as a video tutorial or in text form on my website Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.
Hi guys, I recently had the chance to work on this civilian off-road vehicle for the upcoming Arma 3 expansion and I'm excited to be able to share it here. It was modelled in 3DS Max and textured in Substance Designer and Painter. You can see the model in Marmoset Viewer with some more screenshots on my website.…
Hey Everyone, I am excited to share some work I was responsible for in FEAR 3, and as its my first published title, I am even more eager to share my work with you all as it is the Polycount community that really helped me push my way into a career. Cheers! There were two major levels I was responsible for, mainly the…