Hey all. Couple of questions.
1- Is it possible to export a BSP from Unreal ED 3 into another package? I've tried exporting brushes as OBJs but the resulting file is empty. The option to export is there but it doesn't seem to work.
2- Lets say you block in a simple level mesh in a 3D app like max or maya. Is it possible to import that mesh into Unreal ED (other than bringing the whole thing in as a .ASE).
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2. i dont understand, cant you just export the mesh you want from max as ase and import that? thats how we do it.
I'm not even sure if OBJ export works for BSP at all. I've only ever used it on static mesh.