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Importing/exporting problem with Unreal 3

polycounter lvl 10
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Irreal polycounter lvl 10
Hey all. Couple of questions.

1- Is it possible to export a BSP from Unreal ED 3 into another package? I've tried exporting brushes as OBJs but the resulting file is empty. The option to export is there but it doesn't seem to work.

2- Lets say you block in a simple level mesh in a 3D app like max or maya. Is it possible to import that mesh into Unreal ED (other than bringing the whole thing in as a .ASE).

:)

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