Hey guys,
I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on
3dmotive as a video tutorial or in text form on my
website![13_pom_animation.gif](http://www.simonfuchs.net/folio/gfx/tutorials/02_pom/13_pom_animation.gif)
Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.
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Other then that, you could load in the environmnet map not through the deferred cubemaps (probes) but via the shader of the object in the environmnet slot.