Home Technical Talk

[Tutorial] Parallax Occlusion Mapping in CryENGINE 3

interpolator
Offline / Send Message
IxenonI interpolator
Hey guys,

I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive as a video tutorial or in text form on my website

13_pom_animation.gif

Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.

Replies

  • Popeye9
    Offline / Send Message
    Popeye9 polycounter lvl 15
    Nice tutorial Thanks ! The only question I had was in the mod sdk when I use the dx11 and try to create a enviroment probe they do not work but in dx9 it generates no problem. Is there a work around besides placing my asset in a pre-made level.
  • IxenonI
    Offline / Send Message
    IxenonI interpolator
    Generate it in DX9 mode then if it works there :)

    Other then that, you could load in the environmnet map not through the deferred cubemaps (probes) but via the shader of the object in the environmnet slot.
Sign In or Register to comment.