I am excited to share some work I was responsible for in FEAR 3, and as its my first published title, I am even more eager to share my work with you all as it is the Polycount community that really helped me push my way into a career. Cheers! There were two major levels I was responsible for, mainly the forest trail in Village, and creating major assets for Needle (Fairport City).
Here are various screenshots with my work included, I created all of the foliage assets
Congrats on the first shipped title! this stuff looks great! Did you make the guns too?
No didn't make any of the weapons. Only major assets such as vegetation, textures, trees, rocks, warehouse, guard tower, guard booths, and various gates, terminals and fences.
Congrats Kaburan!!! Love the FEAR series and your work is really great, can't wait to see how it feels to have my first published title, bask in it as long as you can!
nice one kaburan, havnt had the chance to pick it up yet too poor lol
Work looks solid, very stefan morell ish, if you dont mind me asking did you use a similar approach? any chance of seeing any wires/texture sheets/anything of that nature
congrats.
The environmental stuff looks excellent imo, but the weapons just fall down short (I know you're not responsible for that but I had to say it anyway :P).
This was a guard booth done for various checkpoints, interior ended up getting scrapped so we didn't allow players to go inside, so never mind the interior shot.
This business center fountain was done for one of the boss fights in the Needle level. The ivy got scrapped.
The following assets were various pieces using existing textures (mainly from fences) to build some additional structures.
I also created major barricade fences and gates for streaming regions.
I was responsible for creating a gate console that would load players between streaming.
And of course a Passenger Lift for the Tarmac level
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I'm really excited to see where your works goes in the future Will, keep it up!
No didn't make any of the weapons. Only major assets such as vegetation, textures, trees, rocks, warehouse, guard tower, guard booths, and various gates, terminals and fences.
Work looks solid, very stefan morell ish, if you dont mind me asking did you use a similar approach? any chance of seeing any wires/texture sheets/anything of that nature
congrats.
gives me time to buy spare underwear...
Loved the "bar" ahah
Sure i'll post up some more detailed individual shots of stuff i've done when I get a chance.
This business center fountain was done for one of the boss fights in the Needle level. The ivy got scrapped.
The following assets were various pieces using existing textures (mainly from fences) to build some additional structures.
I also created major barricade fences and gates for streaming regions.
I was responsible for creating a gate console that would load players between streaming.
And of course a Passenger Lift for the Tarmac level
Thanks for the additonal imag3s