In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!
Substance Painter
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Unreal Engine
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Marmoset Toolbag 3
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