Good morning. I have downloaded the zip file containing the pillar model, and i thought the pack contained the various states of the damaged model, but I only see an .FBX file for the stage one damage. I was importing this into Blender and viewing the model, is there something that I may be doing wrong, or did the pack…
I'm no expert in using UDK as a render tool so there's probably just something I'm missing - but this is a problem I have not been able to figure out after hours of searching around so I thought I'd just ask. I've run into it multiple times before but this is the first time I've had the chance to sit down and try to figure…
Hey all! I've been doing level design for quite a few years now, mostly in Source, but I've recently moved over to 3D Studio Max to break away from the engine's limitations. One thing I've never really been any good at though is organic modeling. I'd really like to find some easy to follow DVD classes that use max…
hey there guys! i decided on starting on a new side project, alongside another more major project. by that i basically mean that this project is less important than the other one i'll post up when there's more to show. now this particular project is my first time on clay, and i really want to push myself, cuz i've always…
So this is my 3rd year environmental model assignment made mainly in maya, and i'm digging the look of it so far, i handed in Image 1 and got a 90 percent on it which i think is a straight joke since i'm in my final year of school, and seeing some of the projects students are creating blows my stuff out of the water, i…
Brief description: I am a 23 year old PhD student from the UK who is currently making a space combat game in my spare time along the same lines as I-War 2 and X-Wing vs TIE fighter. I love space combat games and I feel that support for the genre has dropped off recently, so I wanted to make something with updated graphics…
Hello, I am looking for 3d artist to get the following created for me: A hamster Polycount - Anything between 3000-8000 polies, where 8000 is the upper limit. Detail - It should have well defined ears, eyes, snout and paws. ( The hamster is going to be used at a larger scale than a real-life hamster and therefore detail on…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Hmm I noticed something. When I use a blank template for normal maps (128 128 255) ... I don't see any changes in my model in the portrait view. The model looks exactly the same as before lol. And you gave me another idea. Perhaps I can make each leaf stick out a little at different elevations in the high poly model? And…