I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces. The Problem in question: As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture…
Hi There SMG Studio (The team behind One More Line and OTTTD) are underway making our next game but we need help regarding asset production. It's a car game and we need about 40 cars modeled and textured. We've already had one made in the style we're looking for and you can find the example attached. This is a paid per…
Update #3: Can now be purchased on the UE4 marketplace: https://www.unrealengine.com/marketplace/animated-light-medieval-crossbow Includes a dynamic rain and blood shader, have a look here: https://www.youtube.com/watch?v=2vVSgc7gmDw&feature=youtu.be Update #2: (now rendered in UE4) Original Post: So, this is my crossbow…
Hello everyone, Right now I am on a really tight schedule and I need some help zombifying the textures of this model I bought: http://www.turbosquid.com/3d-models/rigged-dave-realistic-male-3d-model/522475. If one of you could help me turn this guy with all of his clothes variations into a zombie I would really appreciate…
Hellows everyone! My first project thread on here. I'm Making a victorian steampunkish character for a game design I'm working on. At the same time I wanted to do a little exercise on hand painted texture. Any feedback is welcome! Oh, and I still have to give him a melee weapon but I can't figure out what so any thought on…
Hello, i found two ways to render blockout colormap: 1. Assign different materials to different parts, then duplicate mesh and transfer colormap(too long time transfer(on highend PC about 1-3 minutes, size dependent) and not precise sometimes) 2. 3d Paint tool, simply not so comfortable to use(if i need to paint different…
how to prepare a character fortexturing and animationThank you in advance! :)I know how to make a high poly modeland low poly model.(my work is only modeling,retopology,uv's and texturing the character.)Questions:1.high poly model done.So, what do I do next?2. I read that you close your eyesusing blendshapes what should I…
Being unable to finish it on time during the contest I've decided to finish it anyway so here it is. Here is my WIP thread from UGC section, I post it here to get more visibility and feedback. It's not final texturing, I need to do a clean up but I really need your feedback! I sort of want to add some ornament on the bull…
Dear friends, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://liman3d.com/gamedevtools.html Happy holidays from…