Hello, i found two ways to render blockout colormap:
1. Assign different materials to different parts, then duplicate mesh and transfer colormap(too long time transfer(on highend PC about 1-3 minutes, size dependent) and not precise sometimes)
2. 3d Paint tool, simply not so comfortable to use(if i need to paint different faces on same mesh, i have to switch between paint tool and select tool) and can't work with multiple meshes, have to combine them.
so if there another ways to create texture blockout inside maya?