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[Maya] blockout colormap render for texturing

Kyuzo
polycounter lvl 12
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Kyuzo polycounter lvl 12
Hello, i found two ways to render blockout colormap:
1. Assign different materials to different parts, then duplicate mesh and transfer colormap(too long time transfer(on highend PC about 1-3 minutes, size dependent) and not precise sometimes)
2. 3d Paint tool, simply not so comfortable to use(if i need to paint different faces on same mesh, i have to switch between paint tool and select tool) and can't work with multiple meshes, have to combine them.

so if there another ways to create texture blockout inside maya?
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