how to prepare a character for
texturing and animation
Thank you in advance!
I know how to make a high poly model
and low poly model.
(my work is only modeling,retopology,
uv's and texturing the character.)
Questions:
1.high poly model done.
So, what do I do next?
2. I read that you close your eyes
using blendshapes
what should I do with the mouth?
3. What to do with blendshapes?
4.how do you bake a model with blendshapes?
5.What do I need to do that I haven't done already?
Replies
2. open it slightly
3. not sure what you mean
4. use them to bake, after that you can blend to your initial state again
5. unwrap it with the blendshapes on to give your eyelids some space. if you unwrao them fully open you'll get mean stretching when closing them