Minimising polys is important but so is being consistent in your approach to modelling the forms. You are right in that its all about silhouette, the corset has this nice silhouette with good rounded edges because the poly density and edge flow are good therefore the rest of the character should have that same level of…
We are a team from Hangzhou with more than 10 years of experience in the industry. We have produced high quality and highly rated teams for many famous projects. Won Studio is committed to producing high quality outsourcing studios (character) We are looking forward to a stable and long-term Remember to contact:…
Hi everyone, I've been looking through people's work on this site for a while now but this is my first post on these forums. I'm currently working on a character for my portfolio and would be grateful for any advice - I'm currently getting the design down before I move onto the modeling, I figure that any input I get from…
im making this character head, inspired by ultron and the ink demon from bendy and the dark revival, i wanted his mouth to close, but it would look wierd so i always kept it open, but i dont like it now and amstuck with the same style, do yuo guys have any advise? the second image is the ink demon
Hey all! I'm doing a hard surface character for my portfolio based partially on concept work by FightPunch (aka Darren Bartley.) I'm trying to hone the forms on this one. How can I make it better?
I've been wondering if mixing concept art with 3D character/creature work is a skillset that is valuable in the industry today. Is this a good career path to pursue?
Hello - I'm a 3D Artist specialising in 3D Character Art. Open to freelance work and able to create: * Low and High Poly Models * Stylised, Semi-Realistic or Realistic Models * Game-Ready Models (with optimised topology for Rigging/Skinning/Animation) * PBR Materials Portfolio: https://emanuwa.myportfolio.com/ Email:…
Hello, My name is Johnny Le and I'm currently looking for work as a 3D Character Artist. I currently live in Seattle, Washington but am able to relocate or work remotely if able. Take a look at my work below. Thanks! Artstation profile https://johnnyle.artstation.com/ Email Address johnnybaole@gmail.com
Boredom's Products is currently seeking a skilled modeler for their debut iPhone game, a parody of Japanese game shows targeting casual gamers. Preference is given to modelers with an expertise in character models. Please contact Brandon at composer@brandonhigley.com if you are interested. Make sure to visit our website,…