My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Hey guys, I really need your help! I'm not sure if I'm doing a big mistake here, but my dota2 isn't compiling the .mdl... I've tried to: - Checked other polycounters issues - reskin - clean my history/non deformer history My models were ok yesterday! I could import them and see them on the game, but for some misterious…
Our client, located in Santa Monica, CA, is a top independent videogame development company with a proven track record. Description Personal skills: - Be a highly creative and versatile Animator - Must enjoy challenges, be an avid learner and work well under pressure - Must have a passion and confidence for animation along…
Hello Everyone! My first post here, So I hope I'm received well. I was referred from the Interlopers community (of which I'm a long term member) to your talented community. I'm sure you guys get a lot of requests, most of them being a pointless waste of time, So I'll keep this quick and sweet. I work on a Half Life 2:…
Wanted to tackle a Assault Riffle in my Hard Surface Practice aswell as to have a gun in my portfolio, my overall plan was to model each part individually. Thus in the future I can kitbash some guns (watching the Red Storm Zbrush R7 video they stated it best to make it detail now so in the future it just a matter of…
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
Senior Artist Snapshot: Imagine receiving word that the development team is in need of 10 various enemy characters expressing both human and machine-like qualities for their third-person action/adventure title. You will collaborate with your fellow artists, flex your creative muscles, and convey your vision into fully…
I have been working on a problem all day. I have a very simple scene of a Medieval bench I'm working on and my shadows and renders are completely F%$#ed. In either Scanline or MR I'm having the same problems. Shadows are only showing on one side of objects correctly, and also picking up the color of the ground plane W/O…
Hi, If I was still in school, I'd usually talk to my professor about something like that, breaking down to the very nitty-gritty of techniques so I can learn something along the way of doing so... but I'm out of school now so I thought I ask here and see if anyone would end up not minding the hundreds of questions…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…