i pressed x button for the shortcut to the right of it and now this action disappeared. I can't find it in keymap search menu and also can't just assign new shortcut with rmb -> assign shortcut. How can i return it now?
This is the helmet for a Razor set i'm working on. I've recently started using Zbrush instead of Cinema 4Ds sculpting tools so i'm still getting used to it. But i'd love to hear some feedback on the stylisation and maybe get some zbrush beginners tips while i'm still working on this.
Hello everyone , i started to modelling but im making lowpoly first after doing it sculpted . I saw many modellers doing hi-poly/sculpt first after that doing retopology/low-poly which is better? and how to do sculpt/hi-poly first in zbrush?
Hello! Finally got the account activated. So, we started working with a friend few days ago on a doll themed mask for our dear Ana. Creepy masks references
Hi Polycount community. I'm currently working on a boonie hat for Lt. Masterson. This is my first time creating any kind of asset for games, so it may take me a while to complete. :poly122: I started with a basic model in max, then started the detailing process in zbrush.
Hey-hey! Newbie 3d-modeller comes to you! The idea is too simple. But I've found only one good reference. Please dont think that I copy it. This ref is for you, because I'm good at 3d, not at 2d, and it's hard to get it out from my imagination. After first steps at making Low poly, will describe it with more details. Step…
Planning to do a battle helmet that is in some way modified for today's mutant murdering needs. I will do a standard looking one first and then experiment with cool modifications, alterations, battle damage and so on.
Working on a group project for uni in UE4 It's called Kingslayer and will be a playable demo in UE4. Gameplay will just be exploring our environment in 3rd person and picking up items that will give you a little backstory. My job within the group is environment artist. Ive been working on the room for a while now, but…
Welcome to our Dota 2 Monthly Community Competition #16 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is based on Dota 1 models, we…
Hello everyone. Before i start this is the first time posting on polycount so apologizes ahead of time for anything i may be oblivious to. So for my submission I wanted to keep cosmetics simple and capable working with several future ideas. So I made eye patches and headbands. Both models were made in Maya and the textures…