Working on a group project for uni in UE4
It's called Kingslayer and will be a playable demo in UE4. Gameplay will just be exploring our environment in 3rd person and picking up items that will give you a little backstory.
My job within the group is environment artist. Ive been working on the room for a while now, but didn't get round to posting any progress because ive been through loads of iterations of it but now im finally happy with the layout. Mostly been working on nailing the layout as well as making the floor textures in designer (:
Most of the textures are rough at the moment, and the lighting is just block outs at the minute but im getting to it (:
The character and animations were done by the character artist and the animator in the group
Gameplay:
https://gyazo.com/babe7b4a210a9a61e901b5362e54af13
Working on floor tiles: (used this really awesome tutorial on how to make shapes in designer and used that to make the patterns)
https://gyazo.com/3d8b9457a60d75acbc982c905e6042f4
More floor tiles made in designer:
https://gyazo.com/546da30021257c807f4a1e5c6be21e5b
Replies
Been super busy working on a bunch of new things, made some new floor materials as well as tweaking the lighting and getting textures on more of less everything
https://gyazo.com/77...452ec6bf2132387
https://gyazo.com/ee...0c0b7f7f0838a77
For now ive been working on improving some of the materials I had on the floor, added broken/ missing tiles and improved the normal maps and roughness maps of the floor materials (more gifs, yay...) (ignore the red carpet guys, in the process of re texturing that one)