Hi everyone! I'm a long time lurker, first time poster and am very new to normal maps, etc. I've only been modeling for a year or two now, and I am hoping someone has some advice for this issue I'm having. I modeled this pistol from the show Firefly and was trying to adapt it for use in a game engine. So I retopologized…
This looks like it might be interesting, did a search and didn't see it mentioned anywhere... The following is a cut/paste of the opening paragraph on the CG Talk thread Matt Clark started (link to thread at the bottom of the page). New Re-topology tool: Wrapit Hello all, I'd thought I'd take this opportunity to…
A point cache is a model which has its animation stored as a point cloud. In a point cloud, every vertex has a position for every frame. Its like how Quake does its animations... no bones. Now why is this useful? Well, if your doing a crowd scene or a flock of monsters, you will run into problems having hundreds of…
Hello everyone, I hope it is the right place for such a post. I would like to tell you about an opportunity that you might be interested in, if you are in need of a solution for facial animation in 3dsmax using motion capture. I've e-mailed and asked the developers of BonyFace for a mo-cap only version of their highly…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
Hello ! I have a question, i am trying to do a low poly microphone and i was wondering how can i deal with the unwrap of a rounded shape like a microphone net without seeing the seam? Do you have any ideas please ? Let me show you a photo so it's more clear : I've been struggling with this for hours i can't see how to do…
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
Hey folks, I've been working on a simple scene in Max for camera matching and compositing... camera match and making matte objects was easy enough, it's just the lighting and matte rendering itself which is giving me headaches. I feel like I'm up against a brick wall with this one, I've scoured the Max help files to no…
Hello, i have a wierd problem with vertex color that i have never had before. I'm using 3dmax 2022 and i'm using ornatrix, so.. when i have the hair done, ornatrix always generate a vertex color for the flow i activate vertex color property in the viewport and it's white even if i apply some data channel looks totally…