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3dsmax DataChannel Render/Bake to Texture

polycounter lvl 13
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ludic polycounter lvl 13
I have a question about rendering the data channel to a texture. 
From my understanding the data channel can output this colors either to vertex colors or to a map channel,
but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels.
Basically I want to create a splatmap for unity using this data channel rendered to my own unwrap uv's. 
Any ideas? Thank you!


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