Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
Hello! I've encountered weird artefacts after light baking. I tried to bake it several times. First, I did test bakes at low settings for speed and noticed that usually the second bake produced these artifacts. To get rid of them, I had to discard the changes on github and start over. Now it seems that increasing the…
Hey I'm working on a character which I've exported from CC3 to Marmoset for rendering but my characters eye keep ending up like this and I have no idea why? Anyone know why? Would be extremely appreciated.
Hello everyone. Since I'm not quite sure if I am allowed to post links and promote any business I would ask the community if you could take the time to review a webpage I built tailored for archviz artists, designers and manufacturers. You can pm me or I can edit the post and share the link in case the admin allows it.…
Yeah. It's a great program, in fact the viewport silliness is the only problem I've ever heard of with it. By the way, Forsaken is looking sweet. I've been a fan for a while now Other than my own (No More Room In Hell) It's the mod I'm looking forward to most
So I'm planning on killing a week or two with an environment, one based off this painting by Noah Bradley: I'll be using this image as a sort of rough scene guide, but by no means will this be a faithful recreation, as I plan to veer the style in a different direction. I also decided to do the bare minimum for a blockout,…
When I am animating in Max it is not smart to press on Ctrl + Z to undo my action because it probably will not undo or it will ruin my whole animation. The undo works when I am just modelling so it is only when I am animating. A lot people in my school have the same problem and we already searched for an answer but have…
Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and very close from release on Steam, we've been successfully greenlit and looking forward to start selling the pre-alpha for it soon and we're…