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Artefacts after bake

AlexandrDm
polycounter lvl 3
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AlexandrDm polycounter lvl 3
Hello! I've encountered weird artefacts after light baking. I tried to bake it several times. First, I did test bakes at low settings for speed and noticed that usually the second bake produced these artifacts. To get rid of them, I had to discard the changes on github and start over. Now it seems that increasing the samples causes this problem too; however, I'm not entirely sure. 
Hope you can help me. 

Replies

  • Fabi_G
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    Fabi_G godlike master sticky
    Hi! I find it hard to tell what's going on in that screenshot. Do you have a screenshot of how it's supposed to look? Do any warnings or errors pop up in console when baking? If you are able to share the scene, I could try to reproduce the issue.
  • iam717
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    iam717 ngon master
    This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will.  or you can also update the thread with the solution of what it was.

    But i've run into some funny "shader" issues where this black & blue look comes into play with highlights probably exceeding their thresh holds under the Nodes [ Add / Softlight ].

    Where the highlights turn into these "Artifacts" on my end anyway inside of blender. NOT Unity but i figured this seems to be a "Highlighted", situation so i thought to post an attempted option to look into while you waited for an actual answer.
  • Eric Chadwick
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