Home 3D Art Showcase & Critiques
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

[WIP] - 3D Character - The course of infection

polycounter lvl 3
Offline / Send Message
Pinned
Ghaiira polycounter lvl 3
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable.

The concept is by Taras Kuznetsov
https://www.artstation.com/artwork/bg3DVg?collection_id=702593

The goal of this project is too: 
- have a full character from top to bottom with props, rendered inside UE 5
- add facial animations
- pose it with a slight idle animation ( possibly extend that to a walking animation)
- add an environment to ground the character

I still haven't decided if I'm going to use Metahuman or stick with a simple basemesh.
(It might be a better idea to start learning  the Metahuman pipeline with a simpler piece, like just a portrait)

Take care :)

Replies

  • Ghaiira
    Offline / Send Message
    Ghaiira polycounter lvl 3
    I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate.
    I used the Transpose Master to move around the proportions in a very broad way, not minding too much at this stage if the shapes gets deformed, it's just the blockout stage. 
    I look at the ratio between the colors. For instance, too much red, not enough brown -> the shirt is too long and the pants not long enough. 


    Also I like to sculpt in a some primary shapes on the face, to start giving the character some personality. 
Sign In or Register to comment.