Hey I'm working on a character which I've exported from CC3 to Marmoset for rendering but my characters eye keep ending up like this and I have no idea why? Anyone know why? Would be extremely appreciated.
you can expand the model in the hierarchy to see its applied materials. click their eye icon to hide whichever part of the mesh is using that material. Quick way to check.
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you can expand the model in the hierarchy to see its applied materials. click their eye icon to hide whichever part of the mesh is using that material. Quick way to check.