Hey man, it is great that you have moved on from being a lurker! I can say right of the bat you are missing any info about you on the about page and no resume. You need that information to say something about you, no one will take your portfolio seriously, if you do not yourself give it some pretty standard stuff when it…
I was wondering what are the current quickest / best result methods for creating game hair. Also is there any third party software that can create variations of hair for a character? Thanks!
any comments welcome! this dude has been just materializing from nothing and i'll be picking at it hoping for a finished highpoly character. any and all types of criticism welcome! thanks,
Hey fellow Polycounters! I have had the pleasure to create some of the characters for SpellForce 3. This is my first pc game release and I am super happy about it :) !
Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)
Hello, I'm a 3D Modeler / Character Artist, please see my demo reels and Artstation profile. Modeler, Texture Artist Reel: https://youtu.be/jhblZYN86ag Artstation Profile: https://www.artstation.com/miladbahari Linkedin Profile: https://www.linkedin.com/in/milad-bahari-6882ba59/
Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!