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Old man character

polycounter lvl 11
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AshishVerma polycounter lvl 11


Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush.
Texture map details: 4K Diffuse and Normal map
2K Specular map
For final renders I used Maya Hardware 2.0 (Directx11)

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