Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)
I don't know maybe I am not able to render hairs (fibermesh) in Maya hardware 2.0 (directx 11) properly (my first try) as there are no black spots/dots in zbrush BPR (image below). thanks for the comment
Replies