Hello All, Dunamis Studios LLC. is looking for an animator to rig and animate models, and create particle effects for our Viking invasion RTS game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900 AD). The players play either as the attacker (Vikings)…
Hello all. I'm new here to Polycount and was highly encouraged by my buddy Jerimiah Bigley to join and start posting. He's been an active memeber for a while and had lots of great things to say about everyone here. So here I am, excited to finally be here, and I thought posting my portfolio work to begin would be best. To…
Hi, We have released our game and have contracted a professional translator for Russian. That is the first job we have hired and we have no idea how to check if this is a good job or not. If this is right we know we can thrust for next jobs. Can someone read it in Russian and tell us if this make any sense? It is related…
Greetings Polycounters, tldr : Would you be willing to create next-gen art alongside mobile/handheld art in a single development cycle if it meant the game reached a larger audience and made more money? Im working on a thesis and part of my discussion looks at the future of game development, the rise of mobile and casual…
Hey Polycounters, this is flow754 from the Saints Row modding community and I'm here to spread some exciting news. After implementing Steam Workshop support to its latest title, developer Deep Silver Volition is hosting a contest for the best new Saints Row IV PC mods. In it for YOU is not only a fun challenge but also…
Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Hi. I'm Invader Fluff, and I'm fairly new to Polycount. I only recently gained enough knowledge in 3D modeling to even be able to attempt making items for Team Fortress 2, let alone video games. I've only been doing 3D modeling for about two years, but I've learned a lot, and am still learning. I really want to improve the…
Hi everyone! I’m a newbie on polycount, but I can imagine how many times this topic has already been discussed. But I think that my situation is a little bit different. I've currently enrolled in Vanarts in their Game Art course two weeks ago for the Sep 2018 term. It was such an extraordinary opportunity for me, so that I…
Dual Monitor and Dual Graphic Card Qs Hello, I figured it would make the most sense to ask the polycount community about these questions as my rig is setup primarily for making 3d art and playing 3d games isn't really as important. So here is the hardware my computer is running. Intel core2 quad processor 2.4 GHz 1 x…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…